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Showing posts with the label Games

How to Lock Obsolete Wonders Inside Your Civilization

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Hello and Welcome again to CivWorld Philippines! Today we will be discussing about CivWorld's Great Wonders , specifically, locking Obsolete Wonders in your civilization, so other civilization cannot steal, upgrade, or replace those particular wonders. Some background information about Great Wonders first, from  wiki.2kgames.com : Wonders are monumental buildings and events in the history of the world and are constructed using Great People . They are the method of scorekeeping and winning Eras through culture. Players can access the Wonders screen via the main taskbar. In Civilization World , there are two different kinds of Wonders. Great Wonders -  Buildings and projects which provide powerful and persistent bonuses to all members of the Civilization where the Wonder is built. Wonder Events -  Special events which provide a one-time bonus to a Civilization. Wonder Events do not count when measuring for a Culture Era victory. On the wonders screen, the three available ...

15 Tips for Achieving CivWorld Greatness

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Hello and Welcome again to CivWorld Philippines! The following first 10 tips is a repost from KOTAKU  (a video games-focused blog) entitled: 10 Tips for Achieving CivWorld Greatness, From the People Behind the Game . The additional 5 were from IGN.com . Here it goes: Today, the makers of CivWorld are giving us tips. (Thank you!) We asked for them. We needed help. So, courtesy of the people at Civ studio Firaxis and their publisher at 2K Games, here's how to succeed in CivWorld. 1. Have a Good City Layout Make sure there is the shortest route possible from the citizen's house to the resource and then to the drop off location. This will ensure that the citizen is being the most efficient it can be. Another way to improve a citizen's efficiency is to make sure they are happy. You can do this by placing them next to neighbors of the same job, a forest, water or all three. 2. Guard Towers Utilize guard towers to scope out the map to find better water, forest, stone, and Iron res...

Science and Research: Being a Scientist For Your Civ

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Hello and Welcome again to another article here at CivWorld Philippines. Just finished another game in CivWorld, this time with very disappointing results . We were so behind in science and technology, our military units were no match against advanced Tanks, Fighters, Bombers , etc... Lesson learned is, in CivWorld, Science and Research is one of the things you cannot just ignore or put aside . And also, a Scientist Build is not always inferior to a Worker build . Science is one of the five major resources in Civilization World. Science is generated by Scientists working in the City or can be purchased from the market. Over the course of the game, science is used to discover new technologies . Science does not need to be "spent" like Production, but is rather accrued and applied to whichever technology is currently in research. Once enough science points have been banked to research the technology, it is discovered and the player may select a new technology from the Tech Tr...

Pure Worker Build Strategy

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Hello and Welcome again to CivWorld Philippines ! After playing about 4 or 5 games of CivWorld, I am now making a major change in my game strategy. If I were to start a new CivWorld game, either alone or with a team, I will now be using a Pure Worker Build Strategy , instead of my usual basic farmer build. Why? "There are exactly two ways to increase the amount of resources built by harvesting: increase population or increase citizen productivity. The first is straightforward, but the latter has several non-obvious principles."  ( http://forums.civfanatics.com/showthread.php?t=430544 ) Why not start with farmers anymore? Well for one, when you start a game in CivWorld, you cannot possibly fully maximize all your farmer efficiency due to limited hammers and limited spots for orchard placing . Also each farmer will be needing 1 granary per orchard to be efficient. Because of this, you will be forced to build five cornfields just to have a single food resource of 30...

Combat/Battles

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Good day! Welcome again to Civworld Philippines! Today I will be reposting of a note made by the official Civilization World Page in Facebook about Combat or Battles: One of the most exciting aspects of Civ World is war; from barbarian invasions to wars of sweeping campaigns of conquest. When your Civilization goes to war, you’ll need to be ready!      Combat is represented as a card game, with military units presented as stacks of troop types – cavalry, ranged, naval, and melee. But each battlefield only has a limited number of slots to accommodate a player’s units! A battle on the plains might have plenty of room for cavalry and ranged units, but a mountainous battlefield will be dominated by melee units and won’t have any room for naval units. You’ll probably want to build a good mix of different combat units in your civilization, so you can always bring the best force possible to the battlefield. We represent a military unit in Civ World with one of the unit cards. ...

Harvesting Resources

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Hello and Welcome again to CivWorld Philippines! Today we will be talking about Harvesting Resources.  At the lower left of the screen is the "Harvests" button that shows the number of harvest turns the player has. Each time the player uses a harvest turn, all their citizens generate resources at their current rate. Players can use harvest turns whenever they wish, and can freely rearrange their city to produce different resources between harvests. Players gain more harvest turns steadily over time, but the rate at which they gain them decreases if the player "hoards" their Harvests. Players storing 24 or more Harvests will gain new Harvests much more slowly than those who steadily use their Harvests as they appear. In addition, players with 24 or more Harvests will not gain trickle income. Once the player reaches 50 stored Harvests they will not be able to obtain anymore Harvests. The Best Time To Harvest By being selective with Harvest usage, the player can save h...

List of the 21 CivWorld Eras

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Here's a list of the 21 CivWorld Eras, it's bonuses/penalties, and the amount of Fame Points you'll get from winning the different eras.  (Real values might differ with 1 or 2; this is based on a formula that somebody has guessed) . Each Era is divided into two halves: an early and a late period.  (Source:  CivWorld Hints and Tips ) Thanks for reading this guide! I am  Paulo Baldemor , click on my name and add me up as your facebook friend. Come let us play CivWorld together!. Let's conquer the World, Socially, possibly with our Philippine Empire! Previous Posts: How I Discovered Civworld CivWorld Tutorial Walkthrough How to Play from the beginning: Ancient Era A Farmer's Life - A Guide to Farming and Growth Work Work! - A Guide to Worker's Hammer Production Trickle Income How to Claim a Dowry and Upgrading Your Palace Different Citizen Job Types City Planning Culture and Great People List of the 21 CivWorld Eras Harvesting Resources Combat/Battles Pure Work...

Culture and Great People

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Here is another note from the official Facebook Page of CivWorld .  Do you want your civilization to be an inspirational one, the beacon of arts and culture? Do you dream of the Pyramids, or the Colossus of Rhodes? Today we’re going to talk about culture and great people in Civ World. Let’s start with Great People. They come in five varieties: Great Artists, Prophets, Scientists, Generals, and Builders. We represent them in Civ World with cards, similar to the cards for military units. What do you do with Great People? You use them to build the wonders of the world (and they also provide 5% bonus each to to their respective resources) ! Wonders of the World can provide your civilization with a boost to science, culture, gold, production, and your military; and these boosts benefit everyone in the civilization where they’re acquired. Each wonder requires a combination of great people to build. For example, you may need a Great Scientist and a Great Builder to build the Library ...